If you are up-to-date and still having the issue, continue on. Make sure to test the problem mod(s) with both Legacy active and not active. Aesliip's Ring (Legacy of the Dragonborn) Aesliip's Ring (More Interesting Loot) Aetherial Amulet (Aetherium Armor) Aetherial Amulet (Tools of Kagrenac) Aetherial Armor (Aetherium Armor) Aetherial Armor (Tools of Kagrenac) Aetherial Battleaxe Aetherial Bolt Launcher Aetherial Boots (Aetherium Armor) Aetherial Boots (Tools of Kagrenac) -Animated Airship approach: now when you travel to a new place with the airship, the ship will actually fly in a short distance to dock. - [BUGFIX] Added MASItemsSUB formlist to the Display Prepstation Script that was preventing the Book from M&S from Auto-sorting. Fixed #1088 - Added Werewolf totems to the replica list. Dragonborn: The Legacy 27 Rescue Mission. Fixed #1281 - Removed a random wild edit in a test cell. Swapped the Zephr bow for a static model in the Hall of Heroes to prevent the item's "take" box overriding the activator. Fixed #1288 - Set display script will now properly reset if a player tries to use it while a sort is running. Hand of glory replica can now be made any time it has been previously obtained. Out of courtesy, please do not ping or DM anyone with a color-tagged role about support issues unless they have asked you to do so. Added more decor to greenhouse, added precipitation occlusion and removed distance glow, Revamped sands' torch appearance and effect, edited journal, Carried forward cell height data outside museum to prevent excessive dragon spawns, Changed excavation site exhausted message into notification instead of message box, Fixes #1317 - Banded Iron shield not displaying properly, Fixes #1308 - Added new keywords for seashells, Fixes #1307 - Removed draw knife in Karagas Tower, Fixes #1306 - Female ground model for Crusaders shield, Loremaster Skin brightness fixed. Fixed a super minor clipping issue in Septimus Signus' Outpost, Fixed a script error on one of the skulls, Moved supported patch counts to first page of config MCM. Auryen has an idea to build a guild centred around archaeology. Much improved dig sites. So I disabling mods one by one untill I found out that Legacy of the Dragonborn was causing the problem. Try stepping back several saves to see if the problem still exists. Quest not completed - DBM_MuchAdoAboutSnowElves, Quest completed - dunNchuandZelQst (Lost Expedition), Global Value DBM_DisplayMax >= 300 (Display Count), Player has not moved into Location "Museum Exterior", Player has not moved into a Location that you can teleport to with the Curator's Guide, Quest not completed DBM_HauntedMuseumQuest, DBM_ExplorerGuildHouse (A Room with a View) is not at stage 15 or 20, DBM_MuseumHeist is not currently running or is completed, Global Value DBM_DisplayMax >= 400 (Display Count), DBM_HauntedMuseum is not currently running or is completed, Quest completed - DBM_ExplorerGuildHouse (A Room with a View), Quest completed - DBM_MuseumIndarysQuest (The Staff of Indarys), DBM_AirshipQuest is not currently running, Player is in the Tamriel worldspace (main Skyrim world), Quest completed - DBM_MuchAdoAboutSnowElves, Global Value DBM_DisplayCount >= 50 (Display Count), Quest not running DBM_RelicHunterQST (Solitude docks start). (SirJesto), Fixes#1264 - Macnarian's Portrait now can not be auto-sorted. (NMM, WyreBash, or manual installs are neither supported nor recommended). If you submit it to us and we review it and find it's something that we feel fits well, I'll give the OK to add the official seal of approval as an officially endorsed mod, if not it can remain as an unofficial mod so long as it's clearly stated that your mod is unofficial and won't get any support through us.Before making any patches to fix general issues, please reach out as we may already have a fix in the works. You can no longer tell Auryen you can't find the relic while you are holding it (reported by unqltango), Added some missing vanilla items to craftloot sorting lists (SirJesto) - Fixes #1218, Fixed the fireball and soul trap spells on the Staff of Winterhold (SirJesto) - Fixes #1219, Add "On Death" flag to Wind of Ahaz (SirJesto) - Fixes #1220, Corrected sounds for Sunblessed shield (SirJesto) - Fixes #1220, Fixed the bleed effect on Bloodsbane (SirJesto) - Fixes #1221. (Clean kmvaultscript), Treasury now emits a mod event when the gold total is updated. Likewise we will also list their mod and the display space on the Legacy page. Updated DBMExhibitQuestVariants to try and prevent multiple variants from enabling at the same time. Fixes #1267 - Added a navcut box to the Cloaks of Skyrim room to try and prevent NPCs pathing there when the required mod is missing. Fixed issue where Much Ado About Snow Elves quest won't start because of installed mods allowing looting of a book that is otherwise normally hidden and inaccessible. Official DLCs is shorthand for the official expansions: Dawnguard, Dragonborn, and Hearthfires. Fixed ludo narrative dissonance in the Live Another Life start note. Cleaned some minor script property errors. WARNING: NO NOT update to this version if the "Night at the museum" quest is currently active! Take a deep breath, read documentation twice and ask questions if you're not sure. Please note that all questions relating to this port need to be brought directly to him; the Legacy official team will not be supporting it. All rights reserved. I do not know what you are planning on doing with this mod if you do not have this installed, shuold be self-explainedwithout LotD = no Fate Cards, For the Aegisbane replica recipe condition change, only for the patch to forward item models, Only if you want the optional LotD patch; not required for main file. -Overhauled prepstation system: The system works as always by default, though operates 10 times faster on average! You agree to help him by displaying your finds in the museum, and in return he'll safe guard them, give you rewards, money, and hints for new relics to find . Legacy of the Dragonborn: Walkthrough guide Quest Progression Legacy begins when you enter the museum for the first time and meet Auryen Morellus, the Altmer curator of the museum. (original still required for reference), Fixed shadow casting issue with Library treasure map displays when using museum light overhauls), Fixed the position and rotation of the DLC2 masks in the haunted instance- Fixes #1239, Fixed holes in Dragonfall and a painting issue - Fixes #1238, Fixed the treasury stages in Rkund to prevent the gate from disabling - Fixes #1237, Fixed the Mara shrine emitting the wrong mod event = Fixes #1235, Added a few random idle markers to Dragonborn Hall - Fixes #1236. Fixed an issue with dbm_schematicscript not firing a mod event. Fixed a bug where the sort chest placed warhammers inside the 2H axe storage. It expands Skyrim with a range of new quests, items, and more. Fixed #1282 - Stopped twitchy fingered users getting duplicate items from MAASE questline. Some assets in this file belong to other authors. Fixed some replicas failing to auto sort (SirJesto) Fixes #1225, Fixed MCM toggles for Shrines/Doomstones (Icon) Fixes #1223, Exploration displays now increase your display count (for TCC), Merrian's Spyglass normal map fixed (SirJesto) Fixes #1224, Fixed the GetNthLinkedRef() related functions on display scripts in Deepholme (Erstam), Mask display in Deepholme now accepts all 22 variation of mask (Erstam) Fixes #1213, Daedric Items chest in Deepholme now accept all variants of Miraak's sword (Erstam), Sigil Stone will now display in Deepholme (Erstam) Fixes #1217, Updated some linkedreferences in the Deepholme treasury (Erstam), Fixed the King Orgnum's coffer display in the Deepholme not appearing (Erstam), Forsworn arrow is no longer enabled by default in the armory. Fixed #1097 - Removed magic skill from "Call of the Dragonborn" ability. -Rebuilt Airship interior: The interior now reflects an accurate interior hull for the ship with a much larger space fit for your growing crew of explorers. Test again. ), Replica weapon material and sound fixes from SirJesto, Fixed #1194 - Updated strings on dragon displays. Shadows of one's past has been revised slightly to offer some more choice options and illusions of choice within the dialog options and no longer locks you in during the end scene, allowing you to make a choice on how it plays out. Legacy of the dragonborn MOD :: The Elder Scrolls V: Skyrim General Discussions Content posted in this community may not be appropriate for all ages, or may not be appropriate for viewing at work. You are done. If your problem is still happening, download Legacy again (large downloads like Legacy can occasionally corrupt). Do NOT unzip the archive to install it; either drag it into the manager or use the File menu option "Install From File" and navigate to where you downloaded the zip file. Weapon sound consistency fixes (SirJesto) - Fixes #1209, Navmesh added inside Rains' Shelter (SirJesto) - Fixes #1208, The barred gate in Engelmann's Rest now opens inwards (SirJesto) - Fixes #1207, Explorer's Guild armor crafting recipes now create the item correctly (SirJesto) - Fixes #1206, Blades Museum Display will now enable after recruiting 3 followers to the Blades (SirJesto) - Fixes #1205, Added replica recipe for Agni's Bow (SirJesto) - Fixes #1204, Removed wild dust beam inside the Hall of Secrets (SirJesto) - Fixes #1203, Fixed a tiny gap in the Dragonborn Hall (SirJesto) - Fixes #1202. You have NOT added or removed any mods, or resorted your load order, during play. Fixes to the furniture system in the safehouse. Be polite. Remember to reinstall SKSE. Fixed #1132 - Museum light mask object will no longer appear on the local map. Fixed issue with 9th snow elf chime being missing, Fixed New Spade Relic Activator not linked to the Display Static. Spanish, Legacy of the Dragonborn - Creation Club Patch Hub, Legacy of The Dragonborn - Cube Maps Fixed, Legacy of The Dragonborn - Dwemer Compass Replacer, Legacy of the Dragonborn - ESO Skyshards Display Patch, Legacy of the Dragonborn - Explorer's Guild Clothing, Legacy of the Dragonborn - Fall of the Space Core Vol. If the problem goes away, move back to your playing profile, resolve the issues, and start a new game. That way you can leave your load order and installed mods intact for your regular game. Be patient. The culmination of your efforts with Auryen, Shattered Legacy takes you all over Skyrim recovering relics of previous Dragonborn of history. Please do not use the console on your regular game unless directed to by a Dev. Fixed a crash to desktop caused by the museum's external dome mesh. -Reduced number of load screen and increased accessibility: Hall of heroes and upper gallery have been merged as one cell, curator's office added to hall of heroes, hall of oddities, lost empires, daedric gallery and new (soon to be utilized on Odyssey) hall of legends combined into a single cell and safehouse and secret passageway combined into one. Cleaned plugin (No ITMs or UDRs, despite user claims), Fixed #1283 - Removed unlinked doors in Xrib Temple, Fixed #1293 - Allow up to 256 patches (up from 128). Changed the Ongar's Kegbreaker migration message to only appear if you save is more than 5 game days old. Repaired the navmesh for the load door into Englemann's Rest. If you have made no changes to anything in your load order from the preceding steps to this point, and the problem doesn't happen, skip to step 11. Fixed a CTD when using the library benches with a controller. If cleaning an instance, open the "Script Instances", find the entry that matches the search, click it and press DELETE on your keyboard. (SirJesto) Fixes #1228, Aetherium crest is Kargas tower can no longer be picked up. (Instances will be labeled as XX893A85 for example where XX is the load index of Legacy. Deck of demons now doubles stamina and magika regen rate and hinders natural health recovery. Fixes #1275 - Wrong version number for 5.5.6. tested to work with 5.6.4, should work with 5.6.5. OPTIONAL - Only required for the Legacy version. AddItemMenu is useful to get items you know you've gotten before but didn't have Legacy installed (and you don't want to do a particular quest again). - Added new handler to check for patched mods (DBM_QF_DBM_SMPatches_056257BF). Fixed normal map on the 0-9 library sign. Condensed Dagger racks down to single more visible displays in the east and west armory (REMOVE ALL DAGGERS FROM DISPLAY BEFORE UPDATING), Revised Navmesh in safehouse to be more universal for various room addon mods (use Navcuts to block out impassible objects), Redecorated the east and west armory a bit, Conditioned Auryen's museum display reward greetings so he cannot initiate one during a museum display sort process, Converted all Ancient Tounges weapon replicas to be created at the dragonsoul forge, avoiding the need to travel back and forth to create each replica. If you've read these guidelines, it would really help to indicate that you've done so at the start so we can save a lot of pointless questions you've already looked at. Thoroughly read through this Legacy Full Guide (which should happen before you even download and install the mod) and freshly review the FAQ to ensure your question is not already addressed before posting/commenting. (Kriana), Enhanced debug messages from the Armory/Jewlery container script. Fixed Red Eagle's Sword Replica not displayed from the auto sorter (Reported by Mur4s4me on Nexus Mods). Note that if your instruction is to clean a script or script instance that is not present in your save game, it means you have not triggered the conditions that would populate that entry in your save - you can safely ignore that particular item. -Hall of secrets revamped: With the loss of the hot springs, the hall of secrets has been redesigned and explained in game in a lore immersive way, -Planetarium condensed: The overall size of the planetarium has been reigned in slightly and the nature of the build out so that it makes more sense to have been built within an existing space rather than it having been built completely from scratch. Patches to fix general model defects like UV mapping, texture resolution, partitioning models for better light usage is all perfectly fine and appreciated, but any modification to style, building layout, etc including architecture is generally frowned upon. - Updated SUT Handler to disable duplicates if Legacy is loaded into a save where SUT is already setup. Legacy of the Dragonborn is one of the most acclaimed expansion sized mods for Skyrim which offers without equal; the most versatile, most expansive and most extensive display space for artifacts the Elder Scrolls series has ever seen! The elegant, powerful, and open-source mod manager, Download and manage all your collections within Vortex, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account. @Xahtax fixed weird shine on SirJesto's cloak. A unique and impressive version of the Visage of Mzund Dwarven Helmet. Updated some replica crafting conditions. Clean the scripts: dbm_bannerscript, DBMDisplayScriptAnimal, DBM_ConfigMCMScript and the instance of DBM_SupplyRecordScript xx16695C, Fine tuned some elements of the haunted museum quest, Added a museum key to the cabinet by auryen's desk in the office to address accessibility when Auryen is sleeping (for games in progress), Auryen will now give the player a key to the gallery after the intro tour, Set deepholme crown stands to enable when remodeled, Added an inventory event filter to the TWR handler (performance and stability), Carried back some elements from Safehouse Plus for consistency, Fixed mask display alignment in Deepholme, Fixed wood bowl display order issue in safehouse, Updated model for Neb Crescen (courtesy of RonnieMagnum, thanks Ronnie! Updated the "protected items" list to include the Dwemer Compass, most of the explorer's relics and the dragon claws. (Picky), Added Dagger, Staves and Ammunition options to the weapon rack activators. Thanks for your understanding. Clean the base script DBMDisplayScriptAnimal, Fixed incorrect required wolf pelt count on wolf display, Added Misc Chest to the menu of supply containers accessible by the stash spell and remote supply crates, Fixed Rakis reparture AI package and disabling function. Log in to view your list of favourite games. Added crafting recipes for replicas of the Black Band and Bone Hawk ring (SirJesto). If the problem does happen, use the divide and conquer technique by halving down until you have identified the culprit(s), each time starting a new game. It didn't really matter, though, because it was looking more and more like they would never go home again. Optional patch for this awesome mod and the wonderful statues. This option can also be disabled along with the craftloot system in general. Prevented "Shadows of ones past" and "Night at the museum" quest from launching at the same time. **Requires cleaning of DBMDisplayScript.**. Added new feature to place orders for categories of supplies from the household planner after talking with Eriana. Guildhouse workbench will now have the ability to grab building supplies remotely like the field station benches. The team provides help in their free time, for free. A nice lore-friendly replacer for the Ahzidal Armor set. Fixed a bug where the sort chest would get stuck on an item without the proper keywords. Numerous fixes to Shattered Legacy involving the Guardian arc, herald fly off bug and Lord's Mail acquisition. Legacy of the Dragonborn v5 Cheat cell So, since the fantastic new update for LotD, the old DBMUtility2 cell id, which used to take you to a cell with all the displayable items in various chests, isn't working anymore. Fixed issue with Hand of Glory curse breaker quest where Ahtar's death won't trigger a quest update if you wait more than 3 days to kill him. If the problem is not gone, re-download the latest version of DynDOLOD (and/or SSELODGen if you use it) and make sure it is installed correctly. You can now have 256 sections. Create any leveled list (bash) patch or custom conflict resolution patch you may need (optional, but pretty much essential on large load orders). Retest. The donation box in the Hall of Heroes should no longer give you way more money than it was meant to. If this doesn't work the bench can just be linked with the enabled marker. Adopted meshes and textures from Matty's Knight of the Nine and Insanity's Crusader weapons. Quest Items A list of items required for quests Unobtainable Items A list of items which either cannot be seen or equipped by the player or which exist only in the Creation Kit and cannot be seen without the use of the console. Note: it is a very bad idea to install Steam and any of it's games in C:\Program Files (x86), due to Windows UAC. Fixed an error in the ESM which would cause Auryen to "lose" your item when handing it in for Finders Keepers. Moved Ongar's Hammer to Beirand in Solitude and renamed it to "Horker Tusk Hammer" to avoid purchasing glitch in Warmaiden's. Fixed issue with Wulfarth's boots magic effect. Re-read this note to continue the quest. Disabled some replica recipes when displays are enabled. You need this so the NPCs on the list actually exist. Fixed missing door marker in Xrib - turns out people poking around in xEdit can sometimes be useful! All major display scripts now have mod events emitted from them. Fixed misaligned water puddle in the safehouse cleaning station next to the bed (Reported by Kh47 on Nexus Mods). If multiple conditions pass, only the first display checked will trigger. (There is still an underlying engine bug, I just sidestepped it), Removed Field station charter activators which were causing CTD when activated, Added Knapsacks for various explorer relic sites and added fragments to all the named knapsacks, Added Fragments to Deano's Pack random item find list, Revised the safehouse furniture reciept script so that it builds lists of the room control object references so modders can make patches to repurpose the rooms and interchange them at will, Added the name of the archeology artifacts to the form names for clarity and ease of access, Changed MAASE key display replicas to be craftable when the quest display is enabled. Basspainter, who has ported many Skyrim Xbox mods, is going to be curating it and maintaining the version, as well as converting patches moving forward. (Jesto), Fixed some explorer's containers having the respawn flag in error. Legacy of the Dragonborn V5 - Museum Buttons Puzzle (Ice's Stalhrim Spoon of Assassination Location) - YouTube 0:00 / 0:31 Legacy of the Dragonborn V5 - Museum Buttons Puzzle (Ice's. -New Mannequin free armory and custom displays: The main armory as well as various supported mods now offer a special static armor armature which will display full suits of respective armors instead of relying on the often fussy and buggy vanilla mannequins. (Ice, Picky), Fixes#1258 - Dragonmail Cuirass now correctly called Dragonbone Cuirass. I re-installed all of the texture mods and meshes and even the lighting mods but the problem was still there. SKSE may not be required, but there is no good reason for not using it, so the assumption is that you are using it. If the problem persists after re-making the bashed patch, open xEdit (SSEEdit) with your whole load order and check the bashed patch for errors (note: you may have to edit the bashed patch or make your own conflict resolution patch to load after the bashed patch at this point). (SirJesto), Fixes#1270 - Fixed missing edge link on navmesh at Airship stop in Whiterun (SirJesto), Fixes#1271 - Fixed a seashell spawn point occasionally being un-interactable. -Brand new original score by Trent Moriarty: A full selection of location themed museum music composed especially for this release. (Skimming through the comment forum on Nexus or searching for terms related to your issue is also recommended but not required.). Added temper recipes to the Explorer Armor set. Fixed the clouds floating above the Western Watchtower - these were bleeding through from Sancre Tor and Pass Pass which both had a worldspace parent of Tamriel. (SirJesto), Fixes#1268 - Covered a hole in Rkund where one could fall off the map. (Jesto), Fixed strange characters in Micmou's journal text. Contents 1 Official Description 2 Features This DLC expansion sized mod adds hundreds of new items, dozens of new quests and hundreds of extra hours of play. (Dagon Display in the Daedric Hall), Fixed Hjalti sword display not accepting the correct item (replica), Fixed missing script on the safehouse receipts for enabling furniture, Fixed supply sorter shelf archaeology toggle, Fixed Shattered Legacy accidental early start, Gave Auryen an ebonny dagger to keep him away from the artifacts if you pick a fight in the gallery, Fixed #1044 - Only the replica vampire body parts will display. Updated 2K Texture Pack with latest changes - 7zip archive to reduced download size. First, try re-downloading again to see if it resolves the issue. Optional: An awesome Ancient Daedric Lord Armor replacer. Deepholme updated! Legacy of the Dragonborn has been ported by a third party to Xbox. - Added teleport link to Fake hotsprings door to attempt to fix the issue of a broken door appearing in tamriel worldspace. Any time you discover during your testing that you will need to update/add/remove/reorder mods (including patches) during a game, you will need to start a new game from the New button. Fixed clothing storage activator in the airship cabin. -Hot springs removed: With the vastly expanded footprint of the museum which now accurately reflects the building layout and space usage, the hot springs sadly had to go. All supported mods in your load order are patched and were all installed and activated prior to starting your game (this includes Helgen Reborn).

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