Triggered after the rendering of the incoming passage. Normally, when both link and text arguments are accepted, the order is text then link. Use of this macro is only necessary when you need to localize a variable's value for use with an asynchronous macroi.e., a macro whose contents are executed at some later time, rather than when it's invoked; e.g., interactive macros, <>, <>. Widgets allow you to create macros by using the standard macros and markup that you use normally within your story. Returns whether fullscreen is both supported and enabled. Triggered at the end of passage navigation. CSS styles cascade in order of load, so if you use multiple stylesheet tagged passages, then it is all too easy for your styles to be loaded in the wrong order, since Twine1/Twee gives you no control over the order that multiple stylesheet tagged passages load. Config object settings should be placed within your project's JavaScript section (Twine2: the Story JavaScript; Twine1/Twee: a script-tagged passage). The Config API serves the same basic purpose. Your project's JavaScript section (Twine2: the Story JavaScript; Twine1/Twee: a script-tagged passage) is normally the best place to call importStyles(). Returns the variables from the active (present) moment. Upon a successful match, the matching case will have its contents executed. Now, load the saved story from before the changes were made, and you'll see $y is undefined, since it doesn't exist at all in the loaded state. An array is a list of different words or text, referred to as strings in this blog post. Generally, this means only when the variable's value will change between the time the asynchronous macro is invoked and when it's activatede.g., a loop variable. Does not modify the original. See the Setting API docs for more information. Shorthand for jQuery's .on() method applied to each of the audio elements. If you want to undo previous moments within the history, rather than return to a passage, see the <> macro. A format item has the syntax {index[,alignment]}, square-brackets denoting optional elements. This macro is functionally identical to < >, save that it uses a button element () rather than an anchor element (). The pull count is automatically included within saves and sessions, so this is not especially useful outside of debugging purposes. Starts playback of the playlist and fades the currently playing track between the specified starting and destination volume levels over the specified number of seconds. Then close the dialog box. Additional timed executions may be chained via <>. Allows custom processing of passage text. The directory and .py file names within the archive available for download are already properly matchedas sugarcube-2 and sugarcube-2.pyand to avoid issues it recommended that you simply do not rename them. Global event triggered as the first step in opening the dialog when Dialog.open() is called. Note: Creates a link that silently executes its contents when clicked, optionally forwarding the player to another passage. The StoryInit special passage is normally the best place to set up playlists. SimpleAudio API, AudioTrack API, and AudioList API. To modify the values contained within variables, see the <> macro and setter links. . Returns a reference to the current AudioRunner instance for chaining. Arrays have many built-in methods and other features, and SugarCube adds many more. See the :passageinit event for its replacement. I've been trying to set up a two-dimensional array. If you should chose to use an explicit seed, however, it is strongly recommended that you also enable additional entropy, otherwise all playthroughs for all players will be exactly the same. Save API. SugarCube uses .ariaClick() internally to handle all of its various link markup and macros. Opens the dialog. Returns whether, at least, the track's metadata has been loaded. The API automatically calls this method at startup, so you should never need to call this method manually. Gets or sets the track's volume level (default: 1). Starts playback of the selected tracks and fades them between the specified starting and destination volume levels over the specified number of seconds. Request that the browser enter fullscreen mode. There are also "tags", which are basically arrays of values on a property of a bag or item. The following types of values are natively supported by SugarCube and may be safely used within story and temporary variables. Intended for social media links. Creates a single-use passage link that deactivates itself and all other <> links within the originating passage when activated. The maximum number of loop iterations in the conditional forms is not unlimited by default, however, it is configurable. This allows you to fine tune for those cases. Returns the number of currently registered on-load handlers. The core audio subsystem and backend for the audio macros. Outputs a string representation of the result of the given expression. Returns whether a playlist with the given list ID exists. The mute-on-hidden state controls whether the master volume is automatically muted/unmuted when the story's browser tab loses/gains visibility. It is strongly recommended that you look into other methods to achieve your goals insteade.g., Config.navigation.override. Playlists are useful for playing tracks in a sequencei.e., one after another. Removes and returns the first member from the array, or undefined if the array is empty. When a new moment is created, SugarCube stores the playthrough state to session storage. It consists of one or more right angle brackets, each additional one beyond the first signifying a level of nested blockquote. Removes classes from the selected element(s). Twee Code "Arrays": SugarCube (v2.18) Summary Arrays are a collection of values. This means, however, that extra care must be taken when writing them to ensure that unwanted whitespace is not created within the final output. Some users have the false impression that StoryInit is not run when the story is restarted when the playthrough session is restored or autosave is loaded. Returns the size of the story metadata storei.e., the number of stored pairs. classes) revival code and associated data within the revive wrapper, which should be returned from an object instance's .toJSON() method, so that the instance may be properly revived upon deserialization. Strings in TwineScript/JavaScript are Unicode, however, due to historic reasons they are comprised of, and indexed by, individual UTF-16 code units rather than code points. Tip: Audio tracks encapsulate and provide a consistent interface to an audio resource. If its return value is truthy, the save is allowed to continue unperturbed. Returns a timestamp representing the last time Engine.play() was called. In SugarCube, you would instead simply prefix the selectors of your styles with the appropriate tag-based selectorse.g., either [data-tags~=""] attribute selectors or class selectors. This is an estimate calculated by the browser based upon the currently downloaded data and the download rate. The _args special variable is used internally to store arguments passed to the widgetas zero-based indices; i.e., _args[0] is the first parsed argument, _args[1] is the second, etcand the full argument string in raw and parsed formsaccessed via the _args.raw and _args.full properties. It has always been required that the call happen during story initialization, the only change is the throwing of the error. Note: Note: You can see this effect by changing data outside the state. followed by the template namee.g., ?yoloand are set up as functions-that-return-strings, strings, or arrays of eitherfrom which a random member is selected whenever the template is processed. Note: Causes any output generated within its body to be discarded, except for errors (which will be displayed). Returns the number of times that the given member was found within the array, starting the search at position. Warning: Deprecated: They serve the same basic purpose as the <> macro, but are run each time passage navigation occurs. Can type most content: links, markup, macros, etc. Used to populate the authorial byline area in the UI bar (element ID: story-author). When used to set the mute state, returns a reference to the current AudioTrack instance for chaining. Warning: Used for pre-story-start initialization tasks, like variable initialization (happens at the beginning of story initialization). In general, look to the, Replaced the ungainly link text syntax, The various Options macros have been removed. Returns whether the passage with the given title occurred within the story history. Removes and returns the last member from the array, or undefined if the array is empty. There are several configuration settings for saves that it would be wise for you to familiarize yourself with. Triggered before the rendering of the incoming passage. As all special passage populated sections are updated it is recommended that UIBar.update() be used sparingly. Javascript Array Projects (9,651) Javascript Map Projects (9,459) Javascript Python Projects (8,927) . Skips ahead to the next track in the playlist, if any. Note: They are defined via the Template API. To resolve these instances, you will need to quote the name of the variablei.e., instead of passing $pie as normal, you'd pass "$pie". See Config API for more information. This setting has been deprecated and should no longer be used. Returns the total number of filled slots. See Also: It must contain, at least, an element with the ID passages that will be the main passage display area. If no cases match and an optional <> case exists, which must be the final case, then its contents will be executed. A prototype-less generic object whose properties and values are defined by the Setting.addToggle(), Setting.addList(), and Setting.addRange() methods. Local event triggered on the typing wrapper when the typing of a section starts. Removes and returns a random member from the base array. This is only really useful within pure JavaScript code, as within TwineScript you may simply access temporary variables natively. SimpleAudio events allow the execution of JavaScript code at specific points during audio playback. Note: Repeatedly executes its contents after the given delay, inserting any output into the passage in its place. Stows the UI bar, so that it takes up less space. Hides the UI bar. This is only really useful when you want to invoke a macro for its side-effects and aren't interested in its output. Used to populate the story's caption area in the UI bar (element ID: story-caption). Returns whether the history navigation was successful (should only fail if already at the beginning of the full history). ended and pause for information on somewhat similar native events. Loose URLs are imported concurrently, arrays of URLs . Donate Requirements SugarCube's sole requirement is a modern web browser, and by modern I mean one released within the last several years (you do not need the absolute latest and greatest shiny). Returns a reference to the current jQuery object for chaining. Adds a playlist with the given list ID. This series is intended for. Object that authors/developers may use to set up various bits of static data. Navigating back to a previous passage, for whatever reason, can be problematic. <> does not terminate passage rendering in the passage where it was encountered, so care must be taken to ensure that no unwanted state modifications occur after its call. For example, if you wanted to ask the user to enter a name, your code may look like this in Harlowe: In SugarCube, you would likely want to use the <> macro instead, and pass $name in as the receiving variable: Harlowe's newer input macros, like (dropdown:) and (cycling-link:) use "bound" variables, which are similar in concept to SugarCube's receiver variables. See Macro API for more information. It would probably help if you were more specific as to your goal. Returns a reference to the current AudioRunner instance for chaining. Determines whether outgoing passage transitions are enabled. Furthermore, it is no longer instantiated into the legacy macros objectwhich still exists, so SugarCube-compatible legacy macros will continue to work. Note: Those that do not bundle SugarCube v2: Only the older Twine2.0 series. Request that the browser exit fullscreen mode. This means that some code points may span multiple code unitse.g., the character is one code point, but two code units.
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