The Comprehensive Division Template Guide, Part 4/5: Tank Templates - Intro- Welcome to the fourth installment of my division template guide! The tanks don't fight. If you will be fighting in strongly contested air, or no air at all, just swap a tank out for two of these and upgrade their gun 2 times so they have 56 air attack each. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. But, to ensure the survival of France and her legacy you must help keep France in Hearts of Iron IV strong and . Hearts of Iron 4's next DLC will let you split Soviet Russia into 29 separate entities If the USSR feels a bit too big for your liking, well now you can chop it up into more manageable chunks Joe. If your enemy knows you're doing mediums they may even upgrade armor or do high-tank ratios, which can force you to use heavy tank destroyers. First off is the question of motorized, mechanized, or amtracs. Simply, after invading those fuckers I invaded NATO and Kicked their ass. YOU ARE A MAGNIFICENT SOVIET ONION! With Mobile Warfare you should keep him. But at the beginning of the war in 1941, 120 infantry and 24 tanks did not give a single tile to Germany. Engineers are always good, especially if you have them upgraded for river crossings. Finally, you need to consider what variants you want to use. AT and Field hospital supports are useless and too expensive. Armor is useful if you believe your division will not be pierceable with upgrades. (A Comprehensive Guide to Texturing your Wargaming Terrain), How To Make A Guitar : Part 3/3 - EVERY SINGLE STEP EXPLAINED, Retopology in Blender using PolyQuilt addon. That way one doesn't have to micro the construction queue that much and it would look like this and the start of the game: I think that's what I have pictured, maybe civs in Moscow are a lower priority than infra in Orenburg but they get bumped up when conversions finish. I'm almost finished - just one more to go, with some of the fun templates to talk about like 7/2s, as well as some actual fun ones like light SPGs and TDs, superheavy tanks, and an actually useful "cavalry" template. These are meant to be cost-efficient, after all. JetBooking for Elementor | Comprehensive Guide. I can't even contain Germany anymore, not even with forts. Therefore, lets proceed into the guide. Begginers to the game will struggle with capitulating Germany by 1938 but should be able to pick up a lot of advanced techniques from this video. Once you get past the Great Purge, the Axis should be no bother at all particularly with my military tactic. @Garface My man Tommykay, has a stable job, a wife, a great body and a future. Eisenhower's speech was delivered three years after the first Soviet nuclear test in 1949 and only a few months after the first successful Soviet H-bomb test in August 1953. Fewer than 7 infantry is not recommended unless you are quite good at micro and will use them very sparsely as "shock units" which can't be pierced and will take key positions. I prefer using artillery, but rockets can be used. I got the part of using 5-9 divisions to train only terrain traits and over 10 to also train panzer. Contents 1 Geography 2 Events "In this video I will show you the most broken guide to playing the Soviet Union in the Hearts of Iron IV No Step Back DLC. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. Tried yesterday with bunkers lvl 5 and they breached it in a few months. I am thinking to swap 2 artillery for 1 anti tank and 1 artillery. Comprehensive Spell guide to Magicka 2 AGAIN! Unfortunately, there is no way to form the "Soviet Union" or "USSR" as Russia in Kaiserreich, but you can form the Russian Socialist Republic. Tom, try 9 or 12 companies of infantry with Engineers and Recon as a base for defense division. 1.5K Share 89K views 1 year ago HOI4 Country Guides In this video I will show you the most broken guide to playing the Soviet Union in the Hearts of Iron IV No Step Back DLC. Hoi4: Soviet Union - Not One Step Back Achievement - YouTube 1 mo. 2019-09-04, 6:22 pm. I'm not trying to do the same strategy, but using some parts to improve my game. This is a min-maxing guide as well as a strategy guide for the Soviet Union. You need to sign in or create an account to do that. The war for independence lasted 14 months and ended with the failure of Red Army troops to conquer the Baltic states and the forced withdrawal of Freikorps from Estonia. Although, you miss out on 15% national unity, the ability to research technology quicker will give you a significant advantage over your foes. The Stalin Constitution6. Let me know, do you think this setup is viable in multiplayer? As soon as the Civil War breaks out send this to Republican Spain together with 5 mountaineer divisions (which I will show you how to make) and some air volunteers: First lets look at your main infantry division: For the later stages of the war, we are using tanks. I particularly like ideas 1 and 4 and will look into writing these at some point. Awesome post could use some similar guide for other nations! Is it 5-9 divisions out of 24? So 5-9 out of 24 is the guideline for a full army, 2/7 is the guideline for German troops sent to Spain. 13-7 heavy tank-mech, that's the baseline template. Oh yes, how could I forget? War Economy (as soon as you can as world tension needs to be at a certain level), Konstantin Rokossovsky (do the rest of the military staff after the Great Purge). In terms of the order you should do your national focus tree, here is what I have found works best for me. You should purge Rokossovsky because you cant get him anyways with Collectivist Ethos but even if you play with Positive Heroism, you can trade him for the Division Defense and the Ace Chance advisor. This is so youre not totally unprepared when the Axis invaded you in 1941. The Soviet-German Research Pact, Great Purge, and Molotov-Ribberntrop Pact must be followed, as you obtain a higher national unity, research bonuses on medium tanks, and take Eastern Poland after the Germans invade Poland in 1939. 10 Powerful Hearts of Iron 4 Infantry Templates. @Mad Lad Harry lmao, for that i could mod you on tommys channel xD, yeah man all welcome only games, i play fascist soviet. My 4 tanks can't do crap against infantry nor other tanks even attrition. However there are some countries, like France and South Africa, where it's unavoidable (at least early game). Fix your eco, the rest will be much better. (Comprehensive Guide) [2019], Lonestar ElixirConf 2017- Elixir Adoption at Scale: A Comprehensive Guide by Ben Marx. Cheers! As I only did a bit on that, and the only things that experience supply issues are deathstacks of 20 infantry cos they got pushed out of their frontline. In MP you can get by with not giving a damn about infantry and making pure 10/0s with no supports, but tank templates really do matter, and can definitely make up for subpar micro. If you don't care about armor, support artillery is worth it if you do SF. Beating The Soviet Union and Germany with Poland - No More Partitions Micro the whole time. Hearts of Iron 4 Soviet Union MP Guide - 2021 - YouTube Hard research heavy 3 until you get Lessons of War then use the bonus on heavy 3. Uses: Medium tanks have a huge speed (if you use upgraded motorized techs - for some reason this image's speed is for the level 1 amtrac tech) and significant cost advantage over heavy tanks. Begginers to the game will struggle with capitulating Germany by 1938 but should be able to pick up a lot of advanced techniques from this video. This item has been removed from the community because it violates Steam Community & Content Guidelines. For heavy tanks this is quite easy. First thing I do when I start the game is retraining all horseman and backup infantry for normal infantry. You should wait with that focus until. In this video I will show you the most broken guide to playing the Soviet Union in the Hearts of Iron IV No Step Back DLC. Addressing Interwar Affairs3. Alongside artillery, this is where your air force is particularly important. I have a surplus on trains and massive amount on trucks, and I'm using trucks as a prioritization for supply. @Mad Lad Harry if u take tommykay seriously than that tells me a lot about how much experience u have in this game. Support Companies: Same as an infantry TD. So, what are you waiting for? Read on, and see how you can faithfully serve General Secretary Stalin. Then you tripled down on this and built forts and state AA, a complete waste of construction time. Cookie Notice The unorthodox fallback lines idea seems pretty cool and might be a way to funnel the ai into create pockets by letting them break through at points you want them too, like rocks in a river. The Workers' Dictatorship14. What do you recommend by the bunkers lvl 5 max with anti air and radar? 1 / 5. With this little war over in early 1937, youll need no Molotov-Ribbentrop later, and can go down to the second additional research slot as early as 1938. HOI4 Dev Diary - Soviet Union Historical and Common Branches Drop the SPGs, they're not good against other tanks. Soviets would get significantly more imports so their economy could switch to military production sooner. Hearts of Iron IV: Communist China Guide - KeenGamer This Hearts of Iron IV Soviet guide will help provide you with some essential guidance and tips to help secure world domination under a communist sphere of influence. Also, let me know what nation you would like to see in my next guide in the pool below. Get the first mechanized tech to get a flat hardness buff on your motorized. Please leave a like and subscribe if you enjoy this video. On May 6, 2021, it was announced that Apple TV+ would produce Amit Bhalla's and Lucas Jansen's TV series Hello Tomorrow!, with Bhalla and Jansen co-writing and producing with Blake Griffin, Ryan Kalil, and Noah Weinstein's Mortal Media, Billy Crudup, and Jonathan Entwistle, with Entwistle set to direct the 10-episode . This is the main reason I go down the Superior Firepower land doctrine as you get these vital bonuses, which help in your victory against the Axis. Hoi4 Soviet Union Guide 2020! ALLY BUKHARIN AND ZINOVIEV OR LET THEM DIE- I DON'T CARE. Still, I like the perpendicular fallback lines. I even racked up the army buffs, my supply is good, and Im using the big guns. Yeah, that would be good. This guide is single-player oriented. gotta contest air, but admittedly soviets this time around is pretty miserable. Please write your division build / setup for this tutorial. If you're really on top of things you could even disable them from getting new tanks at all, especially if it's early in the war. Uses: If you're already researching heavies, these are a low-cost way to make it very expensive for your enemy to attack you. Create an account to follow your favorite communities and start taking part in conversations. Uncover the secrets of Hidegpuszta in this classic survival horror, Remorse: The List. Well, there is always the option to encircle half of Poland and Belarus with light tanks, or as I like to call it, the Minsk Pocket. Just do your normal technologies and focuses. It is only visible to you. Support Companies: ALWAYS engineers on your marines. Combat width is precious if you're grinding during an actual war (for volunteers, you want all divisions fighting but for real war you can afford to fill frontline combat width). Because no matter how many 2w I train the number of volunteers allowed never goes over 7 or 8 divisions. Guns are handed it in order of tech level then in alphabetical order. 3) the Union is probably the most fun country to play, sure. Menu. Press question mark to learn the rest of the keyboard shortcuts. Awesome guide! Engineers, logistics, signals, arty if you went SF (note: I would recommend going MW if you do mediums. Ah, the Soviet Onion. Anti-Air upgrade on SPAA is 15% per level instead of 5% like gun. So, what are you waiting for? This item will only be visible to you, admins, and anyone marked as a creator. ! Here is the three choices I recommend choosing during the Great Purge: By having an advanced military, this will give you an upper hand over the enemy. Not out of the ordinary. I will explain what you should do during the Great Purge below. Variants: For the mot/mech question I'd recommend motorized. Just research the second Light Armor in 1936, then start researching 1st Medium Armor in 1937 just before signing the treaty, then youll have your 2 MArmor bonuses from the treaty, and the last one, for T54, from the Great Purge tree. Humans would definitely have better tanks, more planes, and a larger economy overall as the Axis. Hi, I saw that you got Heavy 3s by 1940 and I was wondering how you did that? Today in Hearts of Iron IV La Resistance we're showing off my latest MP guide made for La Resistance/Man the Guns specifically designed for competitive. Hope this was helpful, as always! Additionally, a 20 width variant is viable since it is a defensive unit. Russia is better with heavy tanks compared to mediums - better access to chromium than tungsten and you get fewer research boni so you might as well choose the branch that has fewer techs. Training 40widths are just for the future heavies, you should not convert volunteers into 40w motorized. You dont need the Navy advisors and the Air advisors arent as good as the Division recovery rate. Signals are up for debate but potentially useful to ensure you reinforce, especially once your tank stacks start getting bigger. If you believe your item has been removed by mistake, please contact, This item is incompatible with Hearts of Iron IV. Valve Corporation. I usually use them in separate divisions, though, like you'll see in template 4.3. It is only visible to you. Modding guide for the new decisions & missions system in patch 1.5. Support Companies: If armor matters then limit these as much as possible. I hate to say this but it's a terrible template. Well, the tips will provide you with the basic knowledge as to how the Soviet Union works, and some strategies that I have found effective, which you can attempt to apply during your games. Logistics are also useful in marines. Arise children of the Fatherland! Socialism in One Country10. Specify when and how many. Unfortunately whilst playing as the Soviet Union in Hearts of Iron IV, you have to deal with Stalins Great Purge. And welcome to a new Hearts of Iron 4 Dev Diary! [Touhou], Asphalt 9 - Comprehensive Beginners Guide. Im always looking to add to my HOI4 guides, so Ill be sure to review your feedback and add anything useful to the guide. Amtracs are pretty essential as the Axis for killing the USSR, and for the Allies they're needed for naval invasions (see template 4.2) But primarily defensive nations like the USSR can stick with standard mechanized (and frankly anyone can, you just have to force attack rivers). Also here is what you need to know: Here is an example of how you can start off teching. 5) Boosting communism in France and the US as the Soviet Spain or the USSR, and then creating the communist juggernaut faction by 1941. Support engineer, signal, maintenance, recon. Check out my France guide under the Division Template section as this should help (https://www.keengamer.com/article/20323_hearts-of-iron-iv-france-guide). Finally, tanks. China's longevity hangs in the balance, locked in a vicious civil war between the Kuomintang and Communists. As stated previously in the guide, you should place a lot of emphasis on civilian factories. When reach the year 42-43 and the Axis have pushed you to the Stalinline or even further and you are still stalling them, trying to avoid encirclements and didnt lose too much and stabilized, you can wait for the time to strike back. 150 mills and 180 civs. As no-air Russia, you'll also need some SPAA in the division, 2 will do to defeat most planes. As previously stated, I highly recommend that you go down the Positive Heroism side of the national focus tree, as you get access to Konstantin Rokossovsky, and lesser research times. GE sounds great, show us the Kaiserine, and the HRE) Japan was always a bit too much micromanagement for me though, as with all island nations/ US, with all these naval invasions. Having received more tanks, I came to Berlin like clockwork. He must go (this choice is the easiest as Khrushchev is pretty irrelevant). National Anthem of USSRWatch this video on YouTube Centralization and Discipline15. You can use 40w pure motorized to attack Finland and get XP in excess of regular but you should keep as much veterancy as you can on your volunteer divs. Soviet interests on conquering the region began to increase approaching World War II, and its fate would be decided by . A Comprehensive Guide to Neuro Bass This item will only be visible in searches to you, your friends, and admins. Engineers, logistics, maybe support AT if you have the techs. Here is my post, can u please help ? Soviet Union - Hearts of Iron 4 Wiki - Paradox Wikis However, if you build a considerable air force before 1941, focusing more so on fighters and close air support, you should be totally fine. Variants: The ratio here can be toyed with quite a bit. Your email address will not be published. As you can see, even with gun upgrades (I believe) this template does not have a ton of piercing. Electronic Mechanical Engineering (do this part of the tree as you go on, as you get research deduction bonuses), Industry (concentrated industry and construction before anything else), Land Doctrine (superior firepower see next section for more details), Air Doctrine (operational integrity as it minimises your plane loss), Tanks (medium tanks as soon as possible, bonuses come from research treaty with Germany), Artillery (important for my recommended military strategy see next section for more details), Division equipment and different divisions (logistic company useful). 150 mills and 180 civs. Additionally, you should never build level ten land forts, as the AI will not attack them. All trademarks are property of their respective owners in the US and other countries. Honestly, they should just force AI Soviet to go war economy and not rush service by requirement. Template issues for sure. Uses: This template is pretty rough, but what it represents is a division where medium tanks and lspg are combined to make a very cheap infantry-killer division. Seems to follow a lot of the principles I see happen in vods and stuff of mp games. Then add 2 points reliability and save XP for tanks. Amtracs are very useful for the Axis for river crossings, especially since your tanks won't necessarily be able to survive after force attacking across a river in the way that heavies would. The impact of this last event was documented in a December 1953 memo detailing the planning for Atoms for Peace: the administration "Started thinking 2-1/2 months ago." For one, with the 1937 German tech treaty, you can actually have T54 modern armor researched in late 1941. Overall, if you follow this procedure for your national focuses and political power spending, you cannot go wrong; you build up a formidable industry and have a modern army by the time the Axis invade you. I've been leaning away from conversion. Supports: Limit support companies on this one. Prioritize converting mils to civs, convert maybe around 8-16 mils to civs to increase building. Gun most important upgrade on tanks, then reliability. The Largest country in HOI4, and, with over 161 million in core population (161.5 if you include Tannu Whoever), Third in Core Population only to China's 488.5 million(To 1 DP) and the Raj, the Soviet Union is one of the strongest countries in HOI4. Notify me of followup comments via e-mail. All trademarks are property of their respective owners in the US and other countries. My 4 tanks cant do crap against infantry nor other tanks even attrition. Medium SPG is not recommended, since it barely has more attack/width than a normal medium tank, but lspg is cheap enough to have some merit - especially if you start out with a lot. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Do I need to pump out 24 widths to win? If Germany cant repel the D-Day, its going to be over anyways because he cant capitulate you. With this, your divisions will simply progress immediately, seeing the Red Army waltz straight into Berlin. Plus, unlike forts, these tanks and military factories will be serving the Union no matter where you fight later. Press question mark to learn the rest of the keyboard shortcuts. This suggests to me that you built too few civs and started making mils too early. Yet Germanys 9inf and 3 arty or 6/2s somehow push even my tanks and their 5/6 med tanks too. Although this may seem a bit odd, placing these land forts will mean the Axis forces will attack you with no luck. A mysterious list, a small Hungarian town, and unimaginable horror. and our ScumpyDawg 18.9K subscribers 172K views 2 years ago Hello and welcome back to another Hoi4! After a lot of shenanigans, we got all of this and now was time, to fuck the . Well I followed your guide exactly and the achievement didn't fire until I released the Altai thing and gave back the Polish and Romanian territory, Titan, you don't need to release Altai Republic since you don't have border with Sinkiang when you release Kazakh SSR, also if you take Bessarabia before releasing Ukrainian SSR, Bessarabia will go to the Ukrainian SSR, so no problem, Pretty good guide, though you also need to release the Altai Republic since you still share a border with Sinkiang and you also need to return Bessarabia to Romania (or alternatively don't do that focus) and also return the Polish territory you still have back to Poland.

Carp Fishing Shropshire, Articles H